African-American Journalists and The Gaming Industry Part 1

Are we overlooking a great character?

While you are reading this article do me a favor.

  • Open up a new tab in your browser
  • Visit your favorite major gaming outlet
  • Find the staff section
  • Count the number of African-American writers on staff

How many Af-Am writers are employed at your favorite gaming outlet? If you aren’t satisfied with your answer you can visit another site and follow the steps listed above. Did you find any this time?

I have often wondered why I do not see more African-American writers on the staff of popular video game websites. I know that we exist. There are plenty of gamers who are intelligent, articulate, and have a passion for games. Yet, when I looked at the staff list for 10 of the most popular gaming websites—I only found 2 African-American writers! It was a truth that I did not want to accept; Continue reading

Dan Nelson Interview: Keeping Tradition Alive

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It’s hard to obtain “OG” status in the gaming world. Rare special editions of games, tournaments and leader boards make it hard to separate those gamers who deserve the cred. Dan Nelson is one of those gamers who deserve “OG” status. While other gamers are waiting for the next generation, Dan continues to rock the original Gameboy. I had a chance to talk with Dan about his Gameboy and his thoughts about the handheld market. Get ready for some great insight and a history lesson as Dan drops some jewels about “The Big N” and their infamous handheld. Continue reading

Mowgli Games Interview

owners of Mowgli games

Social games often get a bad rap.  According to Adam Kunz from Mowgli Games the problem stems from social gaming giants and archaic social game mechanics.  The co-founders and creative leads of Mowgli games state that building a social game with a purpose is the key to success in this industry.  Building a social game that inspires people to share their creations is at the heart of Mowgli’s design process.  Their people first mantra has generated millions in investment dollars, thousands of Facebook fans and a place among Atlanta‘s elite game developers.  We recently had the chance to sit down with Adam Kunz, Mike VanBeneden, and Marshall Seese to discuss trends in the social gaming industry, how to properly market your product on Facebook and to investors, and what make Songster a lead title in the social gaming field. Continue reading

Secret Library Interview

Me: Let’s talk a little about your game Centerifeud. Where did you come up with the idea for a multiplayer game on one iPad? Most games, if they are multiplayer are asynchronous; everyone has to have a device. But for your game you only have to have one device.

Carlos: There are a lot of reasons. There is a whole story behind why we chose a very minimal game and that kind of tied into it being multiplayer. We actually worked on a game, or first project, we canceled it four months in. Because it was this ridiculous rouge-like RPG, awesome stealth like action, and turned based gameplay. Continue reading