When it comes to videogames the sequels are usually better than the original. Even though I think Mass Effect is the best game of the trilogy, the critical acclaim rests Mass Effect 2. When it comes to the Transformers series by High Moon Studios, Transformers Fall of Cybertron is the game you want to play. That’s not to say that Transformers War for Cybertron was a bad game, on the contrary it was quite good. However, Transformers Fall of Cybertron is just that much better. So what makes this game the definitive Transformers experience? Let’s find out.
Unlike War for Cybertron, Transformers Fall of Cybertron is a streamlined experience. You no longer select from multiple autobots or Decepticons before each mission or choose which campaign you want to start with. Because the story never stops between missions the game feels like a more complete experience than two separate campaigns with a weak link. The transition between the Autobots and Decepticon storyline happens seamlessly. And the absence of choice for character selection means you can focus on the story.
Fans of the Generation One (G1) Transformers will enjoy the plot. The story takes place months after the end of War for Cybertron. The planet Cybertron is dangerous low on Energon resulting both Transformers factions scrambling to leave the planet in search for more Energon. The story will remind fans of the first episode of the original Transformers series. There are even points in the story where you assume the control of special Transformers including Grimlock and Bruticus. There’s even a special appearance from Metroplex in the beginning of the game.
Better Combat and Transformation
High Moon Studios improved the level design for Fall of Cybertron. Levels have a better transition between vehicle and robot sections. Even during sections that require robot form, there is enough room and leverage to transform into your vehicle form. During one section of the Decepticon campaign there was enough room for me to transform into vehicle mode(a helicopter) to destroy an automated cannon and a few Autobots before transforming into robot mode to eliminate the rest of the enemies in separate corridors.
Combat feels tight and High Moon was able to increase the difficulty without making the game feel unfair. Unlike the first game, I actually had to repeat sections of Fall of Cybertron There was an actual need to find cover, and manage ammo. I wish High Moon would have included some type of cover mechanic in this game. The traditional method of standing behind a wall instead of using a cover mechanic negatively impacts strategy. I spent more time running in front and behind a wall than I would have liked. The studio also added a stealth section to give the game some variety. And while the new sections are welcomed, they do feel a little out-of-place. When you spent majority of the game ‘running and gunning’, switching tactics for stealth play feels odd.
One of the best changes to Transformers Fall of Cybertron is the removal of boss battles. Each mission ends with large set pieces instead of the traditional boss battle. For example, the second mission was completed when Optimus destroyed three anti-air cannons with assistance by Metroplex.
The Definitive Transformers Experience
High Moon Studios improved upon the flaws in the first game to create the definitive Transformers game: Transformers Fall of Cybertron. Combat has that Gears of War feel, but the lack of a cover mechanic will alter your combat strategy. The addition of stealth gameplay adds to the variety of the game, but feel a little out-of-place. The game looks and plays better than War of Cybertron. The decision to streamline the story and character choice really bring the game into focus. The exchange boss battles for large set pieces is a welcomed change that gives the game a cinematic feel. High Moon Studios also pays homage to Transformers: The Movie with easter eggs spread throughout the game. Transformers Fall of Cybertron is the best Transformers game to date and is a must buy for fans of the franchise.