Thoughts After Reading Blood,Sweat, And Pixels

If games are art if we truly believe that video games as a medium require the same type of creativity and originality that we would see during the Renaissance Era, then why do we try to run them like a traditional business? It was a question I continued to ask myself while reading Blood, Sweat, and Pixels.  The author, Jason Schreier, takes us behind the curtain of video game development and it’s not pretty.  In fact, nothing about making video games sounds fun, it honestly sounds more like a personal hell.  Each chapter introduces us to a new game with some of the same issues – scope creep, schedule delays and a lack of what seems like any type of proper management at all.   Crunching(think of it as extreme overtime) is the order of the day and when Jason pushed the developers to discuss these work conditions the response was ‘that’s just the way it is.’   Thoughts After Reading Blood,Sweat, And Pixels

Destiny 2: The Price of Fame

The crossover.  It happens with all your favorite artists.  When they’re first starting out, their music seems pure.  It’s a mixture of raw talent and ambition and it’s what we come to know the artist for–But at some point, they reach a level of popularity and success and their music begins to change.  It feels more mainstream and the characteristics of the music you once knew are no longer there.  Sure, they still make music that you like, but it’s not like when they were first starting out; when they were hungry.  The transition from unknown to known is gradual, but it always ends up the same way.  The artist must now make music for the masses.  While they attempt to please their hardcore audience they must make concessions, lest they risk their shot in the limelight.  This is what happened with Destiny 2, and it’s the reason why I have to stop playing. Destiny 2: The Price of Fame

Stop Supporting The Bullshit

It seems like every week something is happening in the gaming industry and usually, it’s rarely positive. And the word this time is how EA implemented and then removed a loot box system that works against the interest of players. But this isn’t the first time that we’ve seen microtransactions, and it certainly isn’t going to be the last. And while the industry begins to cool on the EA loot box fiasco I think back to Colin Moriarty’s challenge. Stop supporting bullshit. Stop Supporting The Bullshit

And Then There Was One…

I’ve always been a multi-console owner. Even back during the Genesis and SNES days, I was one of those blessed souls who were able to have the best of both worlds. But as I look at the Black Friday sale for PSN I have to wonder if owning both the Xbox One and PlayStation 4 even makes sense anymore.

There was a time when you needed multiple consoles because certain games were console exclusives, but as I look at the list of games, I want to play there’s nothing that warrants both consoles. If I thought about it, I really could just sell the Xbox One and just ride into the sunset with my PS4 and Nintendo Switch and probably wouldn’t miss a beat. The games that I planned on purchasing for the Xbox One were so that I could have something to play on them.  The same could be said for the PlayStation 4 when I’m gaming primarly on the Xbox One.

This year I’ve streamlined the amount of technology in the house. I only want to have the basics – the things I absolutely “need.“ The consoles are the only things that have dodged the purge. But, it’s getting to the point that has two systems is becoming an annoyance. Instead of them being two platform with unique experiences, they’ve become two black boxes that play the same damn games. I could sell the Xbox and purchase an Apple TV for streaming purposes and leave the PS4 connected to the monitor I have on my desk. Or I could see the PS4 and Xbox One and get a One X and call it a day. Of course, I could always keep both. With Black Friday sales days away I need to think of something quickly because this would be the best time to become one console house.