In Gears of War 4 you live from guitar riff to guitar riff. Life is lived in between the twitch moments. Under heavy fire and a wall slowly crumbling in front of you…do you have the reflexes to reload, move from cover and eliminate the immediate swarm threat? This game shines in these moments, but it always has. The Gears series can be considered the gold standard of third-person action games. This series ‘invented’ the cover based mechanic you see in many popular games today. Gears is one of the sole games that truly pays attention to the environment. It’s a game that wants you to feel the action. However, it’s the moments in between the action that fail to live up to the expectations set forth by the early action sequences, and quickly become the focal point for this discussion. Continue reading Gears of War 4 Campaign Review
If you were to look at my Netflix history, you could easily tell–I’m one of those people who loves really good documentaries and conspiracy theories. We love conspiracy theories because they provide us a great story. A ‘what if’ scenario that we can spend hours imagining the ramifications of what the world would be like if that conspiracy was true. With Deus Ex: Mankind Divided, Square-Enix’s sets out to tell us a story of human rights and conspiracy theories, but never delivers on its promise.
When we discuss or review video games we’ll often talk about the controls, graphics and/or the story. Yet, for all the technical discussions we hardly discuss a game’s content, unless it’s in the context of violence – where we question whether a game is too violent. What we rarely discuss however, is when you stop playing a game because the content is at odds with your beliefs. Because that’s what happened when I played the DOOM demo. Continue reading Why I’ll Never Finish DOOM
I’ve seen this place before. In fact, this is probably my fifth time staring at the elevator that exits the building. Each time I’ve entered this elevator, I’ve promised myself that it would be the last time I would see it again–that this is the time, I would leave and never come back. But here I am again, trying to figure out the right combination of skill and patience to make this the final time I use this elevator. I want this to be the last time I leave Vault 111. Sadly, I know that I’ll be back. That the cycle will continue and I will once again find myself staring at the exact same platform, having the same internal conversation that I’ve had four times before – Why am I continuing to play a game that I find boring and uninspiring?