Red Dead Redemption 2 is a long ass game. The game is so long that the epilogue feels like a separate campaign. In fact, by the time I completed the game I wanted to download the original Red Dead Redemption to continue the story. RDR2’s ending is not about redemption, revenge, or longing for a time that probably never existed. It’s about the choices we make and how often we are ignorant of the weight our choices have on our lives. Just look at how the first game ends – With John Marston being gunned down on the same ranch you built in part 2 of the epilogue. As much as you try to fight it, the lives of the those you control are locked in place. Decisions that seem natural to them, eventually reach their destination. What I didn’t expect was how I would feel about it.Read More
A moment of honesty – I think the most time I’ve spent playing any Call of Duty is about ten minutes. I never felt I was the target market, I really wasn’t bro enough to play the game. And I didn’t have the urge to be called ‘nigger,’ ‘nigga,’ or any variation by some stranger while playing. So I let the game run its course without me ever joining along. That changed over the weekend when I purchased Black Ops 4 on Black Friday. I wanted another shooter outside of Destiny, and I wanted something I could play on Xbox. So what was it like playing the latest Call of Duty?Read More
There are few truths that I’ve learned while spending time in Saint-Denis. One, Dutch is full of shit. Two, at some point I’m going to kill him. I’ve grown to love Arthur’s character development and despise everyone he hangs around. By the time chapter three concluded, the actions of the gang cemented what I already knew – the Van der Linde gang is nothing but a bunch of idiots being lead by a con man that doesn’t know what he’s doing. And after robbing a riverboat, hunting a legendary buck, and discovering a gang full of cannibals, there are a few things that have become points of discussion.Read More
How important is fast travel? On the one hand, it’s something you don’t know how much you’ll miss until it’s gone. On the other, fast travel eliminates some of the need to explore. In keeping with the game’s sense of western reality, I have yet to discover how to fast travel from known locations. Sometimes, it’s a pain in the ass. Like when I finished hunting a legendary bear and just wanted to fast travel back to camp. But I couldn’t, I had to ride my horse all the way back. The funny thing is, it wasn’t as boring as I thought it would be. On the way back I saved a stranger, sold the legendary pelt to a trapper that I found and even paid off a bounty at a newly discovered post office.
I never realized how much I depended on fast travel and the experience it has on gameplay. When I would play Fallout 4 I would loot until my inventory was full, fast travel back to base and then fast travel back to where I was. It was a simple exchange, but it also shrunk the map. With Red Dead, at least for now, I have to plan my trip accordingly. I can’t just hunt and fast travel to sell goods, I have to make it a point to hunt close to an area where I can sell what I kill before the animal spoils. The game has done a good job thus far making the world feel big but manageable. I never feel too far from anything, but I can see the lack of fast travel getting old. As much as I love taking in the landscapes and discovering new locations at some point it will become routine. And it’s going to be in that moment that I wish for fast travel. But for now, I’m going to continue enjoying what new things I can find. Maybe I’ll be successful in taming a new horse. My last attempt went pretty poorly.